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Xenoblade Chronicles 3 is a remarkable achievement in JRPG storytelling that only stumbles occasionally, thanks to a handful of less developed design choices. Epblogs goal is to be the tech side of trust. We are proud of our independence and of our Xenoblade Chronicles 3 review thorough testing methods, in which we take our time with a product. We regularly check our test reports for changes and thus keep them up-to-date over a longer period of time – regardless of when a device was released.guaranteed reviews. Trust our Epblogs comprehensive reviews. We tested the products over a longer period of time and were able to see how they cope with everyday tasks. This is how we help you to find the best product for your read our guaranteed reviews.
Xenoblade Chronicles 3 is another excellent JRPG with great characters, a unique world, and addictive tactical combat that remains entertaining even after the over 150 hours it took to complete it.
The terrible thing is that Aionios’ beauty looks to be constrained by the Switch’s hardware. These unusual game design decisions include its unpleasant and repetitive combat speech lines and dull cookie-cutter boss fights. But none of it should stop you from fully committing to yet another spectacular voyage in a series that is well of your time and attention.
I decided Xenoblade Chronicles 3 was my new favorite RPG when the Welsh cat girl struck a mutant in the face, ending their evil speech and starting a magnificent mid-game boss encounter.
But even before that, I was beginning to have my doubts when the tale went into Taion’s past and made him seem more interesting and complex than the stereotypical black video game character.
Xenoblade Chronicles 3 by Monolith Soft, which I praised earlier this month, is a step forward in the series’ storytelling, and more time spent with it has only strengthened my opinion that it is one of the best RPGs in recent memory.
Xenoblade Chronicles 3 Price and release date
- Time Played: 70 hours
- Platform: Nintendo Switch
- What is it? A massive JRPG with real-time combat and open, but interconnected regions
- Release date: July 29, 2022
- Price: $59.99 / £49.99 / AU$79.95
- What can I play it on? Nintendo Switch
Xenoblade Chronicles 3 The other side
After the combat scenario in the prologue, a significant incident prompts a group of Kevesi troops and an Agnian special operations team to work together after their respective countries label them traitors. The party obtains the ability to fuse into mecha-monsters, which has an unanticipated side effect, which is better than having your former allies want to kill you.
The interconnected characters are given fragmented views into the lives of their partners, their worries, sorrows, and wants, and this allows them to question whether the truths they were told about “the other side” were really genuine.
At this time, I assumed that the main concept of Xenoblade 3 would be empathy, and I partially anticipated that it wouldn’t go any further. The first two games are largely content to define themselves by one idea—freedom of choice or the strength of friendship—and explore it in a constrained, occasionally ham-fisted manner, leaving the plot to pick up the slack.
The fact that Xenoblade Chronicles 3 sought to be so much more than its predecessors pleased me. It’s thematically ambitious in a manner that the first two games and the majority of other RPGs aren’t, and it succeeds in living up to and even beyond those goals.
After the two squads combine forces, the main objective is to reach Swordmarch, a far-off location where a city is said to thrive beneath a massive sword that appears to have fallen straight out of the first Xenoblade’s sky, tip first. The problem is that this route leads the group through Keves Castle, which is ruled by a pretty recognizable-looking masked queen who is out to destroy the rebel group and anybody who supports them.
As your crew, and eventually the colonies they free, push back against the cycle of conflict and death their rulers compel them into, rebellion plays a crucial role in the larger story. But at its core, Xenoblade 3 is a game about suffering, loss, and grief.
The maximum lifespan of a Xenoblade soldier, or “term,” is ten years. Consequently, those who survived the battles and the expiration of their companions’ allotted 10-year lives struggle to comprehend their loss. They struggle with remorse, the obligation to leave a lasting legacy for those who came before them, and the knowledge that they may never achieve even the most fundamental of their own goals. Simply put, there isn’t enough time, and they pass away.
When playable character Mio struggles, frequently in vain, to accept that she only has three months to live, some of the most heartbreaking scenes occur. There doesn’t seem to be a way to alter her destiny, and there is no elysium to make things better. Instead, there is decline, absence, and the inevitable questioning of why it all happened.
The sole outlet for their emotions before the protagonists Noah and Mio broke away from this cycle was via conflict. And now Kevesi and Agnian are both free, they have the same dilemma: what purpose do they serve in this world?
Xenoblade Chronicles 3 Decay’d
The sadness in Xenoblade 3 isn’t there by accident. The goal is to generate meaning and hope even when it seems there is none by making sense of life amidst the sorrow and adversity. About midway through the narrative, Mio even directly poses the age-old question posed by Aristotle: “What is the good life?”
Although this may easily come off as arrogant in another setting, given that it follows discussions on the usefulness of spirituality and theories about former lives, it makes perfect sense. Simply put, Xenoblade 3 is that.
It argues that there is no response to its more difficult questions. The only thing Noah and the others can do is try to understand one another, lending support during their friends’ most difficult times, and work to create a better world for everyone, even though they have no idea what that world should entail.
It’s a rare thing to find such a boldly ambiguous central theme in media. It’s even less common in video games, which are so often built to let players feel good through resolving problems.
Xenoblade Chronicles 3 Arts and crafts
In terms of fighting, Xenoblade 3 excels above its predecessors. With its skill cooldowns and ability hotbar, MMO-style fighting was already one of the series’ defining characteristics, but Xenoblade 3 fully capitalizes on it.
The third installment streamlines the mechanism that, in Xenoblade 2, identified the role most appropriate for your character based on your Blade combinations. Every class has a certain job to play, such as an attacker, healer, or defender. These roles include several new features not present in the previous two games that alter your perspective on positioning and character synergy.
A Talent Art is a class’s best skill, and it works in an intriguing way. The Talent meter is empty when a battle begins. It only fills when you carry out role acts, which are more difficult than you might think.
Setting up status buff zones is a healer’s role action. In order to employ their Talent Art—which you generally do—you must think carefully about the talents you equip in order to avoid dying. Healing doesn’t actually add to the meter.
You’ll most likely pass away. a few times, at least. You’ll be put to the test in Xenoblade Chronicles 3 since it doesn’t hold back on the difficulty. Although you have some control over the difficulty, using a Hero NPC and bonus experience points to significantly raise the party’s level over the average for a certain location offers you an advantage.
Xenoblade Chronicles 3 Class in session
Although it takes a few chapters before its importance is understood, the class system is where Xenoblade 3’s fighting really excels. Every party member has access to every class’s equipment and, as you advance in rank, learns some of its essential abilities. According to the tutorial, Fusion Arts are the most advantageous since they let you employ two charged skills at once and create potent combinations as a result.
But the thing that really appeals to me about this system is how versatile character customization is. It is entirely possible to equip your defender with evasion and high-aggro skills. You can also offer them debuffs to speed up the combat or healing talents to pop off when needed thanks to equippable, stat-boosting gems and accessories.
There is simply so much to try out. One of the most engaging and fulfilling fighting systems in recent years, despite the skill charge time and auto attacks in between being a touch slower than I might have preferred.
Although Monolith packed Xenoblade 3 with mechanics and ideas, some of them felt unnecessary and underdeveloped, despite the fact that most of them function quite well. When you rest at camp with Manana, one of your charming Nopon companions, she may prepare a variety of meals, although none of them appear required, unless perhaps on Hard mode. Due to its lack of impact, the random encounter method also feels somewhat meaningless.
Another somewhat awkward feature is the overhearing system, which allows you to listen in on conversations in the colonies and then discuss what you overheard with others at your campsite to start a new quest or learn more about the world. Although it is a smart idea, returning to a campsite only to process the information is a little tiresome.
These problems aren’t really worth lingering on, but they stick out mostly because everything else blends in so well. The battle system in Xenoblade Chronicles 3 finally fulfills the promise of innovation established by the first game more than ten years ago. It is a lovely story that is deftly handled.
RPGs frequently claim to be about finding light in the shadows, but very few genuinely succeed in delving into the most sensitive and dark aspects of the human condition. Xenoblade Chronicles 3 accomplishes so admirably.