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The PS5 is a powerful and well-designed console that offers a compelling next-gen gaming experience. Its library of exclusive games continues to be a showcase for the PS5’s marvelous DualSense controller, spatial 3D audio tech, and super-fast SSD, and it’s the reason why so many gamers will covet Sony’s new PlayStation console. It might be too big for some setups, though, and a couple of issues hold it back from being a five-star product. However, it’s a welcome upgrade over the PS4 and an exciting portal to next-gen gameplay.
|CPU||AMD Zen 2-based CPU with 8 cores at 3.5GHz (variable frequency)|
|GPU||10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)|
|GPU architecture||Custom RDNA 2|
|Memory interface||16GB GDDR6 / 256-bit|
|Internal storage||Custom 825GB SSD|
|IO throughput||5.5GB/s (raw), typical 8-9GB/s (compressed)|
|Expandable storage||NVMe SSD slot|
|External storage||USB HDD support (PS4 games only)|
|Optical drive||4K UHD Blu-ray drive|
PS5 REVIEW: PRICE AND RELEASE DATE
- PS5 release date: Out now (released on November 12/19, 2020)
- PS5 price: $499.99 / £449.99 / AU$749.95
- PS5 Digital Edition price: $399.99 / £359.99 / AU$599.95
The PS5 was released in North America, Australia, Japan, South Korea, and New Zealand on November 12, 2020, which was just two days after the release of Microsoft’s next-gen consoles, the Xbox Series X and Xbox Series S. For the rest of the world, the console became available one week later on November 19.
In terms of the PS5’s price, it costs $499.99 / £449.99 / AU$749.95 for the standard version of the console with a 4K Blu-ray disc drive. However, if that’s more than you want to spend, there’s also the PS5 Digital Edition, which is exactly the same apart from the fact it removes the disc drive entirely. It costs $399.99 / £359.99 / AU$599.95, which is a saving of $100 / £90 / AU$150 over the standard model.
The PS5 is more expensive than the launch price of the PS4 and PS4 Pro, which both came in at $399.99, but they arrived seven and four years ago respectively now, and you’re getting a generational leap in hardware here for $100 more. The PS5 is still expensive, don’t get us wrong, but the jump in price does feel warranted for what you’re getting.
Sony isn’t the only console maker with new hardware on the block, though – you also have to consider the Xbox Series X and Xbox Series S, which is the closest competitor to Sony’s PlayStation 5. Priced at $499 / £449 / $AU749 and $299 /£249 / $AU499 respectively, we’ve delivered our verdict on both the Xbox Series X and Xbox Series S, so we won’t spend much time talking about them here. But if you’re interested in how the two consoles compare, be sure to check out our PS5 vs Xbox Series X breakdown for more details.
PS5 REVIEW: DESIGN
- Huge for a modern gaming console
- Space-age aesthetic is polarizing
- But the size means more space for air ventilation and a bigger fan
If gaming consoles had weight classes, the PS5 would be in the heavyweight division. We measured it to be around 39 x 10.4 x 26cm (H x W x D) – though the curved surfaces make getting an exact measurement difficult. The PS5 isn’t light, either. It weighs in at 4.5kg, giving it a noticeable heft when you pick it up.
With those measurements in mind, it’s easy to see how the PlayStation 5 is the largest console Sony has ever made, and it teeters on the brink of being simply too big for a device that’s supposed to sit under your TV.
Many will have to rethink their current setup or upgrade their entertainment centers entirely to accommodate Sony’s new machine, and that’s a problem that no one should have to worry about when picking up a new console.
As for the colors and shape of the console, well, they can be kind of polarizing, too. Some of us on the team absolutely love the PS5 design, while some of us hate it. There’s no denying, however, that its gargantuan size and two-tone color scheme demands attention in any home.
One element that’s a delightful touch, and universally liked by the TechRadar team, is the system’s subtle lighting effect, which creates a soothing hue when the console is in operation or rest mode.
The light strip adds to the PS5’s space-age look and feel, and represents a nice touch of continuity from the PS4. Much like the PlayStation 4, when the console is in rest mode the light turns orange, and when the PS5 is turned on it changes from blue to white.
We’re a bit bemused by Sony’s choice to put glossy plastic down the center spine of the console, though, particularly as that’s where the front USB ports are located. After over six months of use, we can confirm that the plastic can become scratched over time, even though we
We were worried that this might be the case when we first reviewed the PS5, and we’re kind of surprised that Sony didn’t contemplate this happening during the console’s development. The glossy finish is also a big dust and fingerprint magnet, which makes the choice all the more bewildering. Thankfully, it’s relatively easy to clean your PS5.
Due to its curves and tall stature, it’s not just a case of placing the console down and playing once you pull the PS5 out the box – you’ll need to wrap your head around the PS5’s attachable stand first, which isn’t exactly the most user-friendly experience.
The console can’t be placed horizontally without the PS5’s stand, and you risk impeding airflow if you don’t use it when the PS5 is standing vertically. It’s an extra step that, while necessary, will hopefully be omitted when the console’s inevitable ‘slim’ version arrives in a couple of years as it’s a bit of a faff.
The stand, while functional, feels slightly cheap in the hand too. It has a small compartment to hold one lone screw (don’t lose this, as you’ll need it when placing the console vertically) and at first glance, it doesn’t look like the setup will actually work when laying the console flat.
To its credit, though, it does the job in a no-thrills fashion – however, we found the stand slipped off the small lip that it clamps onto multiple times when we shifted our unit into position.
In terms of ports, the front of the PlayStation 5 has a USB-A and USB-C port, while the back sports two USB-A ports, a HDMI 2.1 port, an Ethernet port and a power port. There are no proprietary ports on the console, which is always a bonus if you need to replace the odd cable.
PS5 REVIEW: PERFORMANCE
- Capable of 4K/120fps gameplay as well as support for 8K/60
- Faster loading times thanks to new SSD
- System runs cool and quiet nearly all the time
When it comes to specs, the PS5 is a technically impressive piece of hardware. There’s the new custom RDNA 2 GPU that can push 4K resolution at 120 frames per second, and the octa-core AMD Zen 2-based CPU with a 3.5GHz clock speed.
Throw in 16GB of GDDR6 memory and a 825GB NVMe SSD, and this is a machine with some seriously impressive specs. The PS5 is also capable of outputting 8K resolution, however, we’ll need to wait for a firmware update from Sony before it’s able to do so.
In fact, the only real issue we have with the PlayStation 5’s spec sheet is the amount of storage available. It’s only using an 825GB SSD instead of, say, a 1TB or 2TB SSD.
That decision was clearly made to cut down on the cost of the console, but it means that you can run out of storage quickly if you’re not being judicious about which games you keep installed.
PS5 REVIEW: The console comes with 667.2GB of usable storage, which we found held around 16 games: two PS5 titles, which were Astro’s Playroom and Marvel’s Spider-Man: Miles Morales, and various PS4 games like God of War and Detroit: Beyond Human.
The available space actually went a bit further than we thought, although your mileage will obviously vary depending on the size of the games you have installed.
It may have taken over eight months after launch, but it’s now possible to upgrade the internal storage with an NVMe SSD that meets Sony’s recommended requirements. You can pop off the PS5’s plastic faceplates to reveal the empty SSD bay and secure a compatible M.2 SSD in place using a screwdriver. We’ve rounded up the best SSD for PS5 and created a detailed guide showing you how to upgrade your PS5 internal SSD storage.
Adding more storage via the SSD bay isn’t the most intuitive of methods, and feels like a slight oversight on Sony’s part – but hopefully, it’s only something you’ll need to do once. It’s also handy that you’ll at least be adding storage onto the existing 667GB, instead of starting from scratch.
The good news is that you’re also able to use external hard drives and SSDs by plugging them into the USB port. You won’t experience the same lightning-fast load times that you get from the built-in SSD and optional (not to mention locked) SSD bay. But if you use an external SSD, you’ll still see a massive boost to load time performance over a regular mechanical hard drive.
We plugged in an external SSD into one of the PS5’s USB ports and the process of getting things set up was effortless. The console detected that an external drive had been connected, and once it was formatted, we were able to store and transfer PS4 games to it. After a PS5 system update in April 2021, you can now also store PS5 games or save data to external storage, however, you’ll need to transfer games back onto the internal drive if you wish to play them.
While few of the launch games really gave the new hardware a run for its money, we can already see the potential in Sony’s upgraded hardware. Crucially, more titles designed with PS5 specifically in mind are on the way.
Load times are where most new PS5 users will see a stark difference, to begin with. In Marvel’s Spider-Man Remastered, for example, load times have gone from 15-20 seconds on the PS4 to less than a second on the PS5, and Demon’s Souls takes literally seconds to load entire, sprawling levels. Returnal is another game that benefits greatly from the PS5’s super-fast SSD, with not a load screen in sight as you traverse countless biomes.
Graphical improvements, particularly when it comes to resolution, are the next immediate highlights when it comes to playing on PS5. Astro’s Playroom runs at a rock-solid 60 frames per second at a 4K resolution, and almost every title we’ve played is either playable at 60fps by default or provides a 30fps mode with more visual flourishes. It’s a dramatic and pleasing shift from the PS4, where games were often 1080p / 30fps.
In the future, more titles will be able to run at 4K resolution at 120 frames per second, too, and there’s the potential that some less graphically intensive games could reach up to 8K/60fps.
For now, though, we don’t expect many games to hit that ambitious target (most will drop the resolution from 4K to achieve a higher frame rate), but there’s a chance some titles will be able to achieve that coveted 4K/120fps output down the line.
A small slice of the PS5 launch library supported 120fps, and included Call of Duty: Black Ops Cold War, Devil May Cry V: Special Edition, Dirt 5, Rainbow Six Siege and WRC 9, though you’ll need a HDMI 2.1-compliant TV to display the 120Hz refresh rate at higher than 1080p resolution. Here’s how to enable 120Hz on PS5.
Unfortunately, we haven’t seen as many 120fps enabled games as we’d hoped since the PS5 launched, but things are slowly improving though you’ll find far more 120fps games on Xbox Series X|S.
So what can you expect if you pick up a PS5 today? For now at least, most games will be capable of delivering 4K resolution at 30fps or 60fps when using a game’s Performance Mode (which we’ll explain below). Many will also utilize 4K image assets for crisper textures, while HDR support helps to provide better colors and contrast.
Combine that with ray tracing and improved particle effects that are now possible with the current suite of development tools, and games look leaps and bounds better now than they did a decade ago.
Even though not every PS5 launch game will have it, most should feature the aforementioned Performance Mode, which prioritizes higher frame rates over resolution and extra graphical features. With many games, this sacrifices various graphically-intensive effects like ray tracing or higher shadow quality, and drops the base resolution, in order to achieve higher frame rates like 60fps instead of 30fps.
But why would you want the extra frames at the expense of resolution? Well, higher frame rates make games feel far more responsive – which is a must for first-person shooters that require twitch-based reflexes and split-second decisions.
For some gamers, higher frame rates are the holy grail for consoles – something that has been hard to achieve for decades due to weaker hardware. To have this finally be an obtainable goal feels like a monumental achievement, even if it comes at the cost of some graphical flourishes.
If you’d prefer not to use Performance Mode, you can always choose Resolution Mode, which prioritizes higher resolutions, better rendering techniques like ray tracing, and more detailed graphics.
We got a taste of that with Marvel’s Spider-Man: Miles Morales, and we loved what we saw. Lighting was improved substantially: windows glistened in the sunlight and contained realistic reflections, and the particle effects looked stunning.
What you can expect from this new generation of gaming, then, is faster load times, better framerates in Performance Mode, and higher target resolutions everywhere else. Simply choose which option you prefer.
How good is PS5’s 3D Tempest Audio?
The PS5’s 3D Tempest Audio is Sony’s take on Dolby Atmos, or spatial audio in general. It works on any headset, with 3D audio support for TV speakers now available thanks to a recent update.
We’ve tested various spatial audio solutions in the past, ranging from Windows Sonic to Dolby Atmos, and we’ve found that PS5’s 3D Audio is a comparable experience overall, though it isn’t quite the revelation we hoped it might be.
We enjoyed hearing ships fly past and over our head in Astro’s Playroom, and appreciated being able to pick out thugs that were closing in on us in Marvel’s Spider-Man: Miles Morales. It’s not as detailed or as realistic as Sony made out, though, at least not at this stage, and it will be up to developers to get the most out of the technology as it matures.
Returnal has shown that 3D audio can be a powerful tool when it comes to increasing immersion and that it can also be beneficial in fast-paced games where audio cues are just as important as what you see on screen. It’s the best implementation of the technology yet, and we hope Sony continues to support it. Right now, these are the best PS5 headsets for 3D audio.
You can expect to experience Tempest 3D audio in all of Sony’s first-party titles: Astro’s Playroom, Marvel’s Spider-Man: Miles Morales, Demon’s Souls, Sackboy: A Big Adventure, Destruction AllStars and Returnal.
What about heat and noise?
The PS5’s monstrous footprint gives it one significant advantage over its predecessor in that the console is basically silent – and heat production is also minimal. We have noticed a bit of coil whine on some units, which is where the console emits a faint electrical noise during certain games, but compared to PS4 it’s a monumental improvement.
The PS4 and PS4 Pro were renowned for their ability to kick up the system fans to obnoxious levels and output lots of heat, particularly on the earlier models, so those looking to pick up a PS5 will be relieved to hear that those problems have been eradicated.
We held our hand near the system during a long play session, and although the PlayStation 5 was clearly outputting hot air (as it’s designed to do) it was emitting far less than what the PS4 Pro would push out.
Very rarely in our testing did the fans reach an audibly loud level to the degree that the PS4 Pro did when running games like Horizon: Zero Dawn or God of War. However, that could simply be due to the fact that we haven’t seen any resource-heavy PS5 games yet. Sony has also promised that it plans to optimize the PS5’s fans using over-the-air updates, so the machine could get louder, or indeed quieter, when playing certain games later down the line.
PS5 REVIEW: DUALSENSE CONTROLLER
- New DualSense Controller feels like a revolution over the DualShock 4
- Highlights are the adaptive triggers and haptic feedback
- Mute button can mute your mic or, if your TV has HDMI CEC, your TV
To navigate this brave new world of console gaming, you’ll need a new gamepad – namely, the new Sony DualSense controller. You’ll be pleased to hear that you get a DualSense controller in the box with your PS5, and the DualSense feels oddly similar in the hand to the DualShock 4 that shipped with the PS4. We found it to be incredibly comfortable to hold for extended periods, and were shocked that when we went back to our trusty DualShock 4, it felt plain wrong to hold after using the DualSense.
Picking it up for the first time, the DualSense is fairly weighty and balanced, with most of the heft resting in the grips of the controller. While the majority of the controller features a matte white plastic finish, the bottoms of the grips themselves have a slightly rougher texture that actually makes the controller easier to hold, and less likely to slip out of your hands.
In fact, if you look closely, the texture is made up of tiny PlayStation face buttons, which is a neat little touch.
The two-tone PS5 controller color scheme extends to the four face buttons, which still consist of the classic Triangle, Circle, Square and Cross (or X); however these are now devoid of color, and remind us of the PS Vita’s minimalist approach.
There’s a pop of color around the side of the central touchpad, though, as the PS4 Lightbar has thankfully been moved from the top of the gamepad to a less problematic position – thanks to its new placement, you won’t now see an annoying glow reflecting off your TV.
Where early PlayStation controllers sported a convex analog design, the PS5 DualSense controller has concave control sticks, just like the DualShock 4, and they feel noticeably more durable this time around, with a pleasing textured finish on the outer ridge.
On early models of the PS4 the rubber analog sticks would sometimes wear away under vigorous gameplay sessions, and we’re pleased to report that even after six months of use, we haven’t seen it reoccur with the DualSense. We’ll be keeping a close eye on the durability of the rubber coating, though, in case that changes.
You’ll notice a few new buttons you haven’t seen before on Sony’s new pad, too – like the mute button that turns off the microphone that’s built into the controller.
When this is held down, it can mute your television speakers or headset, which we found to be a useful quality-of-life feature. When speaking into the mic, we found it worked best when we kept the controller in our usual playing position, instead of holding it towards our mouth. We wouldn’t recommend using the DualSense microphone for voice chat, though – it isn’t the highest quality and has a tendency to pick up a lot of environmental sounds.
The highlights of the new DualSense controller, however, are the adaptive trigger buttons that allow developers to add resistance to certain in-game actions. The adaptive triggers can use resistance to create various sensations that mimic real-life actions, like pushing down on the pedal of a car or pulling back a bow string.
It’s a huge step forward for haptics in Sony’s hardware, and we found that the haptic feedback itself is a vastly superior replacement for the traditional rumble of old. When a character runs across a certain surface, like metal, it manages to somehow replicate that feeling in the palms of your hands – it’s a truly wonderful sensation.
So far we’ve seen a variation of haptic feedback support integrated into every PS5 game we’ve played so far, and hope to see it supported by more games in the future; we expect the feature to shine most in first-party titles, though. Returnal uses the DualSense to great effect, mimicking the effect of rainfall using haptic feedback, and the trigger performing two fire types by pressing it either half way or all the way down.
Accessibility shouldn’t be a concern either, as the adaptive triggers and haptic feedback can be turned off at system level, or adjusted to suit your needs. You can learn how to turn off the DualSense adaptive triggers and haptic feedback here. You can also use a PS5 DualSense controller on PC.
Battery life, so far, has been a massive improvement over the DualShock 4. We played through a handful of PS5 and PS4 titles during our testing, including Marvel’s Spider-Man: Miles Morales and Astro’s Playroom, and the controller eventually ran out of charge after 12 hours and 30 minutes. This will obviously vary depending on the types of games you’re playing and how much they use the DualSense’s features, of course, so that 12 hour figure could end up a lot lower.
Still, it’s an impressive feat when you consider the DualShock 4 lasted around five to eight hours at a stretch. While internal batteries can degrade over time, it’s a strong start for Sony’s new pad, particularly when you consider how much technology is packed into it. Of course, you can also use the controller wired if you prefer.
To charge the DualSense, you have two options: either connect it to the PlayStation 5 itself with the USB-C to USB-A cable that comes inside the box, or shell out for the optional PS5 DualSense Charging Station, which can charge two controllers at a time using the metal conduits on the bottom of the pad near the 3.5mm audio jack.
You can also charge the controller, or your USB headset, via the rear USB ports, or opt to use a USB-C to USB-C cable when using the front USB-C port to charge the DualSense controller.
Either option works well, but the Charging Station does certainly look nicer sitting on the shelf, and more cost-effective third-party charging stations will likely become available in the coming months. We’ll also need to test whether charging the controller via a USB-C to USB-C cable is quicker than using the USB-C to USB-A cable that comes with the console.
PS5 REVIEW: FEATURES
- Redesigned user interface with beautiful splash screens for every game
- PlayStation button has all new features
- Party chat allows you to screen share
Design is one thing, but what can really elevate a console to the next level is its feature set – and thankfully the PS5 delivers here.
The PS5 innovates on what Sony’s consoles have done in the past and, as a result, it might take a minute or two to get used to some of the new controls – pressing and holding the PlayStation button on the controller no longer brings up the quick menu, for example, but instead brings up a new Control Center.
This operates in much the same way as the quick menu did, and lets you view various sub-menus such as your Friends list, downloads in progress, notifications and, if you have your account linked, Spotify.
One of the more prominent new features is the PS5’s Cards, with the most impactful being Activity Cards. Cards have various functions, allowing you to track trophy progress, jump into specific parts of a game like a challenge or multiplayer mode, see how far along you are on a game level, or simply see news from a developer. You can even watch a livestream of your friend’s gameplay using a picture-in-picture mode, which is pretty cool.
Cards are also present as you delve further into a game’s information, which is now displayed beautifully on the home screen.
By pressing down on the D-pad or flicking down on the analog stick, you can see the available Cards at a glance, circumventing the need to visit a game’s main menu or particular mode to find out what’s going on. They should prove useful for gamers of a lesser ability, too, as they can contain in-game hint videos in supported titles that help you overcome specific challenges or find that one last collectible.
Overall, we found Cards to be a useful addition, though horizontally scrolling through each one did feel cumbersome at times.
There’s also a slight delay before they appear, which is at odds with the speed of the system as a whole. But, while not essential by any means, they help to add another layer of next-gen gloss to PlayStation 5 experience that you won’t find anywhere else.
Outside of the interface, you can expect the return of groups and other social-based features from the PS4, like SharePlay, as well as easy video sharing. You’ll be able to jump straight into the game your friends are playing from the menu, or invite them to larger groups. Video sharing on the PS5 works similarly to how it did on the PS4, but it’s nice to be able to see a preview in Cards.
Speaking of social features, if you’re tired of typing out messages using a D-pad or analog stick, the PS5 also supports voice dictation for messaging thanks to the DualSense controller’s built-in mic. You can also use PS5 voice commands to open games, apps and put the console in Rest Mode.
While your mileage may vary when it comes to the accuracy of the dictation (as with all voice recognition software), it could prove handy when you need to fire off a quick message to a friend. We did find it to be inconsistent in our testing, though, and not as accurate as something like Google Assistant.
We also like the fact you can choose system-wide settings for certain aspects on PS5 such as your preferred difficulty level or whether you invert the x or y-axis on your controller during games. You can even choose which graphical mode you prefer games to automatically select: performance or resolution.
Streaming video services and other apps
Of course, game consoles can do more than just provide your thumbs with something to do – modern consoles are also full-on streaming video players.
Right now, you’ll find over a dozen supported streaming services on the PS5 including most major services like Netflix, Disney Plus, Amazon Prime Video, Hulu, Peacock and Apple TV, as well as a few more niche services like Twitch, Funimation, NFL Sunday Ticket, ESPN, Vudu, Tubi, WWE Network and Crunchyroll.
The selection here isn’t as big as you’d find on, say, a Roku streaming player, but it should be enough for most folks.
The worse news is that, as it stands, there’s no support anywhere on the console for Dolby Atmos or Dolby Vision. We thought we might see them appear on launch day, but neither materialized and Sony appears to be shunning the popular HDR and audio formats for now.
What that means, unfortunately, is that the PS5 is really only a middling media player – it can’t best dedicated streamers like the Nvidia Shield, Amazon Fire TV Cube, Apple TV 4K or the new Roku Ultra, and isn’t the console we’d recommend to our cinephile friends looking to host movie night with the highest fidelity films.
PS5 REVIEW: GAME LIBRARY
- Every PS5 comes with Astro’s Playroom installed
- PlayStation Plus Collection is a great introduction to new players
- Limited backwards compatibility with PS3, PS2 and PS One games
Most consoles don’t launch with a full library of games right off the bat, so the bar is pretty low here for the PS5. That being said, what you make of the PlayStation 5’s current game library largely depends on if you finished the masterpieces from the PS4’s era – games like God of War, The Last of Us Part II, Marvel’s Spider-Man and Uncharted 4: A Thief’s End.
If you haven’t finished them, or haven’t played them at all, you could have over a dozen excellent games to play from the second you turn on the PS5 via backwards compatibility, a number of which have been improved thanks to a 60fps update, like Ghost of Tsushima and Days Gone.
If you have PS Plus, you might also have access to some older games that passed you by, as Sony’s new PlayStation Plus Collection includes 20 defining games from the last generation that you can download on day one. Every PS5 comes pre-installed with Astro’s Playroom, too, and it’s a thrilling showcase for what the system can do.
A fully fleshed-out sequel to Astro Bot: Rescue Mission, Astro’s Playroom is a platformer that features exotic locales in which are hidden artifacts from Sony’s PlayStation hardware catalog.
You’ll find a PlayStation VR Aim Controller hidden in a snowbank somewhere in one level, for example, while another level might contain a PlayStation Portable for you to discover.
It’s a nice homage to the PlayStation hardware that’s come and gone, but we expect some folks will play through it, then uninstall it to reclaim the 10GB of storage space it takes up on the console. You can always re-download it from your games library or the PlayStation Store should you wish to play it again.
But what else is there to play if you pick up a PS5 today? Well, the PS5 library mostly consists of cross-generation titles at the moment and is helped greatly by the fact it’s fully backward compatible with PS4.
However, the list of noteworthy PS5 games is growing and includes some heavy hitters like Marvel’s Spider-Man: Miles Morales, Sackboy: A Big Adventure, Demon’s Souls, Destruction AllStars, Ratchet and Clank: Rift Apart, Returnal and Gran Turismo 7, all of which are from Sony’s first-party studios, while you can also pick up some big third-party games like Resident Evil Village, Call of Duty: Black Ops Cold War and Watchdogs: Legion.
There are also various independent games that are worth a shout, like the indie charmer Bugsnax (that one with the infuriatingly catchy theme tune), which was available as the console’s first PlayStation Plus downloadable game.
We’ll continue to keep an eye out for the best PS5 games as the console matures and you can keep track of all the new PS5 games on the way.
Those masterpieces that we mentioned earlier? Those are all part of Sony’s new PlayStation Plus Collection: a small library of hits from the PS4 that Sony’s making free to PlayStation Plus subscribers on the PS5.
Some real mainstream classics are included, but also some less-popular gems that are well worth checking out, like Persona 5 and The Last Guardian. The PlayStation Plus Collection might never swell to the size of Microsoft’s Xbox Game Pass lineup, but even with the 20 games available right now it’s a great perk for PS Plus subscribers.
What about folks who want to play older games? Well, the PlayStation 5 can play almost any PS4 game (99% of them to be exact), and select PS3/PS2 titles via PlayStation Now… but that’s it.
There’s no way to pop in a PS3 disc and have it work or transfer over your PlayStation Classics purchases you made on the PS Vita a few years ago.
We’re as disappointed as you are with the lack of backward-compatibility support for Sony’s previous generation of games, particularly as Xbox 360 and original Xbox games (physical discs included) work on the Xbox Series X, but it’s not uncommon for a new console to only support the last generation of games as manufacturers look to the future.
Accessing your old PS4 games is thankfully a cinch on Sony’s new system, though. Simply select the Library icon and the PS5 will automatically pull in all your digital purchases and previously installed games, providing you’re signed in to your PlayStation Network account.
You’ll need to redownload them to the console, of course, or insert the physical disc to activate a game’s license. Some games have been upgraded to run better than ever on PS5, too, like Days Gone, which now runs at a silky-smooth 60fps, while God of War can now comfortably hit its 60 frames per second target using the game’s performance mode.
One thing to note is that you may notice your save file is missing when you boot up a PS4 game that you previously owned for the first time – that’s because you’ll need to redownload your save files from the cloud onto your PS5 console first. Here’s how to transfer PS4 save data to PS5.
PS Plus members have access to cloud saves, but if you haven’t been backing up your save files over the air, then you may notice your data won’t be there initially.
It’s not the most seamless system, admittedly, and is bound to confuse some users, but support for carrying over your save files appears to be there for most of the older titles we tested – however, this will vary on a case by case basis.