Deadlink delivers on the first-person braindance combat Cyberpunk 2077 couldn’t

Deadlink delivers on the first-person braindance combat Cyberpunk 2077 couldn’t

The game Cyberpunk 2077 is enjoyable. Even though it didn’t live up to all of its expectations, a ride through its stunning shooting galleries is still a fantastic weekend escape. Then, if you’ve finished exploring Night City with Keanu Reeves and are eager to discover a brand-new neon-lit underworld, think about joining Deadlink.

The collection of opponents, weapons, and autonomous Combat Shells in Deadlink all maintain a gritty cyberpunk look. You can remotely control one of the aforementioned Combat Shells in this first-person shooter to eliminate enemies one round at a time. Think of the braindances in Cyberpunk 2077 with a murder bot that executes your commands instead of the weapons and methods of opponent destruction that each Shell offers.

I was only able to test a two-weapon loadout in a single set of stages, despite the fact that the finished game will undoubtedly have a wider selection of guns and enemy kinds. With the help of the game’s slick mobility system, you may dash and grapple your way through its arenas as you take on dozens of opponents, from teleporting ninjas to meat shields. With floating orbs strewn over the field acting as both grapple points and ammo crates when struck, Deadlink’s grappling hook and ammo system work in perfect harmony.

You can open more than just those orbs, though. When you mark adversaries with your skills, they turn into walking boxes that, when destroyed, bolster your shields. Imagine Doom Eternal with gruesome executions removed. When defeated, marked foes even contribute a Shell to your shotgun, extending the duration of your adrenaline high.

This encourages strategic play, whether it is actively marking foes or dipping in and out of combat. In practice, it feels fantastic to move in for the kill, grab a shield boost, and grapple away to safety.

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So gong it’s right

After Cyberpunk 2077’s lackluster corridor shooting, Deadlink’s acrobatic combat is a welcome change. Even more, it enables you to benefit from environmental props. For instance, shooting a large metal gong stuns attackers.

A double jump is available in Cyberpunk 2077, but the game’s firefights were not designed with it in mind, turning it into a tedious “get out of jail free” card. But if you remain motionless in Deadlink, the main menu panel will quickly appear.

The developers at Gruby Entertainment use cybernetic improvements for its upgrade system, just like CD Projekt Red. But in contrast to the simple bonuses in Cyberpunk, Deadlink’s upgrades fundamentally change how you interact with the game’s opponents, giving each run a new feel.

such as poison or electrified shotgun ammunition. Or power-based bodily implants that sacrifice health. What’s best? Some of these implants activate in response to certain actions, such as changing weapons or smashing one of the aforementioned flying spheres; this allows you to design your own gaming loop. These modifications to your borrowed body impact how each Deadlink run’s rules of engagement are to be played.

Want to approach closely? Boost your wellbeing. Or perhaps you’d prefer to embrace life to the fullest? Adopt a battle build that allows you to swing between orbs while firing electric bullets, like a robotic Tarzan. Weapon status effects give an additional layer of strategy, especially when adversaries are vulnerable to particular damage kinds.

Hell squared

Despite having only one Combat Shell to use, no two of my runs were the same. The best tools in Deadlink aren’t purchased from shady dealers and scattered over an open-world environment. Gates provide you the option to choose between implants, weapon upgrades, and a store for stuff once you’ve cleared out a region.

Resources gathered during your runs can be used to enhance your combat form if the adversaries are successful in taking down your Shell during a battle. This transforms every setback into an opportunity, creating a warm sensation that fans of roguelite games will be familiar with.

The developers of Deadlink describe it as “Doom meets Hades,” and it’s easy to see why. While unpleasant, the foes who accompany the game’s sole monster act as walking boxes for you to stock up on supplies as you drain the big bad’s health in Doom-style. Deadlink even incorporates Hades’ Heat Gauge system, allowing skilled players to increase the challenge with modifications for fruitful runs.

I’d love to see a Hades-like story in a cyberpunk world, but Gruby plans to concentrate on its gaming elements. Although the wicked megacorporations in Deadlink and Cyberpunk 2077 are similar, the latter didn’t provide much in the way of a narrative during my time with it. Not that I’m unhappy, mind you. From movement to damage-dealing and resource management, Deadlink expertly weaves together a variety of elements.

I have no idea why shield-wielding sumo wrestlers or sneaky ninjas will be fighting me in the future, but I had a blast shuffling and swinging across Deadlink’s arenas. As much attention will be paid to the other Combat Shells as it will to the soldier type I got to choose, I wager. I can see that the game’s systems have been tuned with great care so far, and I can’t wait to see more of Deadlink’s intricate arenas and difficult mobs.

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